SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents
Published in arXiv preprint, 2026
SPIKE studies cost-efficient long-horizon game control. It uses event-triggered dual control and hierarchical memory to reserve expensive strategic reasoning for planning bottlenecks, state changes, failures, and recovery.
Project page: SPIKE
Paper: arXiv
Recommended citation: Jiang, W.; Zhang, J.; Mei, J.; Liu, J.; Yang, Y.; Hu, X.; Xue, Z.; Liu, Y.; Tao, D. (2026). "SPIKE: An Adaptive Dual Controller Framework for Cost-Efficient Long-Horizon Game Agents." arXiv preprint.
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